The3D toolbar appears after you click the 3D model with the Hand tool.This action activates the 3D model and plays animations that areset to play when the file is enabled. The 3D toolbaralways appears in the area above the upper-left corner of the 3Dmodel and cannot be moved. A small arrow appears to the right ofthe Rotate tool, which you can click to either hide or expand thetoolbar.
Inthe 3D & Multimedia panel of the Preferences dialog box, youcan determine whether the 3D toolbar and Model Tree aredisplayed by default. You can also specify a default renderer anddetermine whether animations are allowed.
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Specifieswhat happens to animations of complex models when the frameratebecomes low. None does not compromise the visuals and leaves theframerate low. Bounding Box shows the three-dimensionalplanes enclosing the parts instead of the parts themselves, whichkeeps the framerate high. Drop Objects does not show some partsof the model, which keeps the framerate high.
Maya is a professional 3D animation, modeling, simulation, and rendering toolset, designed for creating realistic characters and blockbuster-worthy effects.\nFrom fantastic creatures to sweeping landscapes and explosive battle sequences, top artists, modelers, and animators rely on Maya\u2019s award-winning toolset to bring today\u2019s most-loved animated and live-action films, TV shows, and video games to life.\n"}]},"@type":"Question","name":"Who uses Maya?","acceptedAnswer":["@type":"Answer","text":"Maya is used by 3D modelers, animators, lighting artists, and FX artists across the film, TV, and games industries.\n"],"@type":"Question","name":"Maya vs 3ds Max","acceptedAnswer":["@type":"Answer","text":"Maya and 3ds Max are used by creative studios around the world for animation, modeling, visual effects, and rendering. Learn when to choose Maya and when to choose 3ds Max.\r\n"],"@type":"Question","name":"How do I download Maya?","acceptedAnswer":["@type":"Answer","text":"Autodesk provides download and install instructions for individuals and administrators. Your available downloads appear in Autodesk Account. Find your product, select a version, platform, language, and download method. For more information, visit the Autodesk Knowledge Network.\n"],"@type":"Question","name":"Can I install Maya on multiple computers? ","acceptedAnswer":["@type":"Answer","text":"With a subscription to Maya software, you can install it on up to 3 computers or other devices. However, only the named user can sign in and use that software on a single computer at any given time. Please refer to the\u202fSoftware License Agreement for more information.\n"],"@type":"Question","name":"How do I convert my Maya free trial to a paid subscription? ","acceptedAnswer":["@type":"Answer","text":"Launch your trial software and click Subscribe Now on the trial screen or buy Maya here. When buying your subscription, enter the same email address and password combination you used to sign in to your trial. Learn more about\u202fconverting a trial to a paid subscription.\n"],"@type":"Question","name":"How much does a Maya subscription cost? ","acceptedAnswer":["@type":"Answer","text":"The price of an annual Maya subscription is\u202f\u202fand the price of a monthly Maya subscription is\u202f. The price of a 3-year Maya subscription is\u202f. If you have infrequent users and are interested in a pay-as-you-go option, please visit www.autodesk.com/flex to learn more.\n"]],"@type":"FAQPage","@context":" "} Autodesk Company overview Careers Investor relations Newsroom Diversity and belonging
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Animation is a method by which still figures are manipulated to appear as moving images. In traditional animation, images are drawn or painted by hand on transparent celluloid sheets to be photographed and exhibited on film. Today, many animations are made with computer-generated imagery (CGI). Computer animation can be very detailed 3D animation, while 2D computer animation (which may have the look of traditional animation) can be used for stylistic reasons, low bandwidth, or faster real-time renderings. Other common animation methods apply a stop motion technique to two- and three-dimensional objects like paper cutouts, puppets, or clay figures.
Analog mechanical animation media that rely on the rapid display of sequential images include the phénakisticope, zoetrope, flip book, praxinoscope, and film. Television and video are popular electronic animation media that originally were analog and now operate digitally. For display on computers, technology such as the animated GIF and Flash animation were developed.
In addition to short films, feature films, television series, animated GIFs, and other media dedicated to the display of moving images, animation is also prevalent in video games, motion graphics, user interfaces, and visual effects.[1]
The word "animation" stems from the Latin "animātiōn", stem of "animātiō", meaning "a bestowing of life".[2] The primary meaning of the English word is "liveliness" and has been in use much longer than the meaning of "moving image medium".
Hundreds of years before the introduction of true animation, people all over the world enjoyed shows with moving figures that were created and manipulated manually in puppetry, automata, shadow play, and the magic lantern. The multi-media phantasmagoria shows that were very popular in European theatres from the late 18th century through the first half of the 19th century, featured lifelike projections of moving ghosts and other frightful imagery in motion.[citation needed]
In 1833, the stroboscopic disc (better known as the phénakisticope) introduced the principle of modern animation with sequential images that were shown one by one in quick succession to form an optical illusion of motion pictures. Series of sequential images had occasionally been made over thousands of years, but the stroboscopic disc provided the first method to represent such images in fluent motion and for the first time had artists creating series with a proper systematic breakdown of movements. The stroboscopic animation principle was also applied in the zoetrope (1866), the flip book (1868) and the praxinoscope (1877). A typical 19th-century animation contained about 12 images that were displayed as a continuous loop by spinning a device manually. The flip book often contained more pictures and had a beginning and end, but its animation would not last longer than a few seconds. The first to create much longer sequences seems to have been Charles-Émile Reynaud, who between 1892 and 1900 had much success with his 10- to 15-minute-long Pantomimes Lumineuses.[citation needed]
When cinematography eventually broke through in 1895 after animated pictures had been known for decades, the wonder of the realistic details in the new medium was seen as its biggest accomplishment. Animation on film was not commercialized until a few years later by manufacturers of optical toys, with chromolithography film loops (often traced from live-action footage) for adapted toy magic lanterns intended for kids to use at home. It would take some more years before animation reached movie theaters.[citation needed]
Émile Cohl's Fantasmagorie (1908) is the oldest known example of a standard cinematographic film composed entirely of what became known as traditional (hand-drawn) animation. Other great artistic and very influential short films were created by Ladislas Starevich with his puppet animations since 1910 and by Winsor McCay with detailed drawn animation in films such as Little Nemo (1911) and Gertie the Dinosaur (1914).[citation needed]
During the 1910s, the production of animated "cartoons" became an industry in the US.[3] Successful producer John Randolph Bray and animator Earl Hurd, patented the cel animation process that dominated the animation industry for the rest of the century.[4][5] Felix the Cat, who debuted in 1919, became the first fully realized animal character in the history of American film animation.[6]
In 1928, Steamboat Willie, featuring Mickey Mouse and Minnie Mouse, popularized film with synchronized sound and put Walt Disney's studio at the forefront of the animation industry. Although Disney Animation's actual output relative to total global animation output has always been very small, the studio has overwhelmingly dominated the "aesthetic norms" of animation ever since.[7]
After working on it for three years, Lotte Reiniger released the German feature-length silhouette animation Die Abenteuer des Prinzen Achmed in 1926, the oldest extant animated feature.[citation needed]
Although relatively few titles became as successful as Disney's features, other countries developed their own animation industries that produced both short and feature theatrical animations in a wide variety of styles, relatively often including stop motion and cutout animation techniques. Russia's Soyuzmultfilm animation studio, founded in 1936, produced 20 films (including shorts) per year on average and reached 1,582 titles in 2018. China, Czechoslovakia / Czech Republic, Italy, France, and Belgium were other countries that more than occasionally released feature films, while Japan became a true powerhouse of animation production, with its own recognizable and influential anime style of effective limited animation.[citation needed]
Computer animation was gradually developed since the 1940s. 3D wireframe animation started popping up in the mainstream in the 1970s, with an early (short) appearance in the sci-fi thriller Futureworld (1976).[citation needed]
The Rescuers Down Under was the first feature film to be completely created digitally without a camera.[11] It was produced in a style that's very similar to traditional cel animation on the Computer Animation Production System (CAPS), developed by The Walt Disney Company in collaboration with Pixar in the late 1980s.[citation needed] 2ff7e9595c
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